<center><img src="https://i.ibb.co/3svvrpb/IMG-0821.png" width="100%">
<a id="anchor" /><div class="row"><div class="column"><p style="padding: 0px; border: 2px solid purple; border-radius: 0px 10px 0px 10px;">Needs</p>
\<span style="line-height: 50%;"><center><small><<showmeter 'health'>>
<<showmeter 'thirst'>>
<<showmeter 'hunger'>>
<<showmeter 'fatigue'>></small></center></span></div><div class="column"><p style="padding: 0px; border: 2px solid purple; border-radius: 0px 10px 0px 10px;">Title</p>
\<small>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris vulputate tellus nec ligula dignissim, a suscipit ex feugiat. Nulla consequat est quis eros rutrum lacinia a vitae nisl. Fusce nec libero sed augue tristique iaculis. Praesent interdum venenatis massa, vel eleifend dui egestas sit amet. Phasellus nisl nisi, pretium sit amet velit sed, vestibulum lobortis nulla. Phasellus non feugiat ipsum, vel convallis tellus. Quisque ac nisi eu mi rhoncus tempus.</small></div><div class="column"><p style="padding: 0px; border: 2px solid purple; border-radius: 0px 10px 0px 10px;">Inventory</p>
\<nobr><small><<inv $satchel inspect use>></small></nobr></div></div>
\<p style="padding: 5px; border: 2px solid purple; width:100%;border-radius: 0px 10px 0px 10px;"><<inv $satchel inspect drop use stack>></p>
<<if $satchel.has('potion')>>can has<<else>>do not<</if>>
<<button "Show Dialog">>
<<run Dialog.setup("Inventory")>>
<<run Dialog.wiki("<<inv $satchel>>")>>
<<run Dialog.open()>>
<</button>>
<<run UIBar.show()>>
<a href="#anchor"><<link 'Go to therapy' Test1>><<set $health to Math.clamp($health + random(10, 20), 0, $maxHealth)>><</link>></a>
<a href="#anchor"><<link 'Punch a wall' Test1>><<set $health to Math.clamp($health - random(10, 30), 0, $maxHealth)>><</link>></a>
<a href="#anchor"><<link 'get firsty' Test1>><<set $thirst to Math.clamp($thirst - (50), 0, $maxThirst)>><</link>></a>
<a href="#anchor"><<link 'Hangry' Test1>><<set $hunger to Math.clamp($hunger - (50), 0, $maxHunger)>><</link>></a>
<a href="#anchor"><<link 'super seepy' Test1>><<set $fatigue to Math.clamp($fatigue - (50), 0, $maxFatigue)>><</link>></a>
[[Test2]]
[[WakeUp]]
<<if $thirst lte 0>><<set $health to Math.clamp($health - (5), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><</if>>
<<if $hunger lte 0>><<set $health to Math.clamp($health - (5), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><</if>>
<<if $fatigue lte 0>><<set $health to Math.clamp($health - (5), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><</if>><<updatemeter 'health' `$health / $maxHealth`>><<updatemeter 'thirst' `$thirst / $maxThirst`>><<updatemeter 'hunger' `$hunger / $maxHunger`>><<updatemeter 'fatigue' `$fatigue / $maxFatigue`>>
</center><<set $name to "Captain">><<set $they to "they">><<set $them to "them">><<set $their to "their">><<set $theirs to "theirs">><<set $themself to "themself">><<set $plural to true>>
//// AUDIO ////
<<cacheaudio "titlescreenloop" "https://exonova.neocities.org/games/interim_assets/audio/titlescreenloop.mp3">><<cacheaudio "escapepod" "https://exonova.neocities.org/games/interim_assets/audio/escapepod.mp3">>
///// HEALTH METERS AND STATS ////
<<newmeter 'health' 1>>
<<sizing '200px'>>
<<label 'Health: $health / $maxHealth' 'white' 'center'>>
<<colors #3C6885 empty #2A3842>>
<</newmeter>>
<<newmeter 'thirst' 1>>
<<sizing '200px'>>
<<label 'Thirst: $thirst / $maxThirst' 'white' 'center'>>
<<colors #3C6885 empty #2A3842>>
<</newmeter>>
<<newmeter 'hunger' 1>>
<<sizing '200px'>>
<<label 'Hunger: $hunger / $maxHunger' 'white' 'center'>>
<<colors #3C6885 empty #2A3842>>
<</newmeter>>
<<newmeter 'fatigue' 1>>
<<sizing '200px'>>
<<label 'Fatigue: $fatigue / $maxFatigue' 'white' 'center'>>
<<colors #3C6885 empty #2A3842>>
<</newmeter>>
<<set $health to 80, $maxHealth to 100>>
<<set $thirst to 40, $maxThirst to 100>>
<<set $hunger to 60, $maxHunger to 100>>
<<set $fatigue to 80, $maxFatigue to 100>>
//// STATUS EFFECTS ////
<<newinv $statuseffectlist>>
<<item 'Suit Compromised'>><</item>>
<<pickup $statuseffectlist 'Suit Compromised' 1>>
//// INVENTORY FUNCTIONS ////
// PLAYER INV //
<<newinv $satchel>>
<<newinv $crate>>
<<set $medals to 23>>
// NPC INV //
<<newinv $diggerstock>>
<<pickup $diggerstock "Butcher Knife" 1>>
// ENVIRONMENT INV //
<<newinv $escapepodcompartment>>
<<pickup $escapepodcompartment "MRE" 4 "Water Bottle" 2 "Suit Patch Kit" 2>>
// ITEMS //
<<item 'Butcher Knife'>>
<<description>>A blade the color of tar, sharper than glass.
<<permanent>>
<<unique>>
<</item>>
<<consumable "MRE">>
<<set $health to Math.clamp($health + (5), 0, 100)>>
<<set $hunger to Math.clamp($hunger + (20), 0, 100)>>
<<drop $satchel 'MRE' 1>>
<<script>>state.display(state.active.title)<</script>>
<<description>>A silvery packet containing condensed mush that tastes like a strange mix of swamp and sawdust. Highly nutritious, according to the label.
''Hunger: +20 | HP: +5''
<</consumable>>
<<consumable 'Water Bottle'>>
<<set $thirst to Math.clamp($thirst + (40), 0, 100)>>
<<drop $satchel 'Water Bottle' 1>>
<<script>>state.display(state.active.title)<</script>>
<<description>>A vacuum-sealed container of sterile H2O.
''Thirst +40''
<</consumable>>
<<consumable 'Suit Patch Kit'>>
<<if $bodyinspectioninit is true and $statuseffectlist.has('Suit Compromised')>>
<<drop $statuseffectlist 'Suit Compromised' 1>>
<<drop $satchel 'Suit Patch Kit' 1>>
<<script>>state.display(state.active.title)<</script>>
<<else>><<notify 5s>>Requires knowledge of suit compromise<</notify>><<pickup $satchel 'Suit Patch Kit' 1>><</if>>
<<description>>A kit designed to perfectly seal any breakage in an environmental suit.
''Removes Status Effect: Suit Compromised''
<</consumable>>[[Test3]] <<set $historyenabled to true>>
<a id="anchor" />aaaa
a
a
<a href="#anchor">Jump to top</a>[[Test1]]<<if $easymode is true or $normalmode is true>><<if tags().includes('autosave')>><<notify 5s>>Autosaving<</notify>><</if>><</if>>
<nobr><small><<inv $satchelfood inspect use>>
\<<inv $satchel inspect>></small></nobr>dead idoit
<<link 'Potion' deathpassage>><<set $health to Math.clamp($health + (100), 0, $maxHealth)>><</link>>
<<set $easymode to true>><span class="glitch" data-text="This is some glitchy text here, let me tell you!">This is some glitchy text here, let me tell you!</span>
Just one <span class="glitch" data-text="glitchy">glitchy</span> word here.
<span class="glitchy" data-text="This is some glitchy text here, let me tell you!">This is some glitchy text here, let me tell you!</span>
Just one <span class="glitchy" data-text="glitchy">glitchy</span> word here.
<span class="drunk">Drunk text goes here.</span>
<div class="dumb_terminal">Your "dumb terminal" text goes here.
More text goes here.</div>
<section class="paper">\
<article class="paperheader"></article>\
<div class="papertext">Hello, World!
Here's some text that looks like handwriting on lined paper.
This is a really, really, really, really long line to demonstrate that the text wraps properly when the line length is wider than the page.
</div>\
</section>
<<back>><<if tags().includes("bbar")>><div id="bottombar"><div id="bbblock"><div id="bbtext"><<if $easymode is true>><span class="historynav"><<button "''◄─''">><<run Engine.backward()>><</button>></span> <span class="historynav"><<button "''─►''">><<run Engine.forward()>><</button>></span><</if>> <<if $easymode or $normalmode is true>><span class="historynav"><<button "Saves">><<script>>UI.saves()<</script>><</button>></span> <</if>><span class="historynav"><<button "Restart">><<script>>UI.restart()<</script>><</button>></span> <span class="historynav"><<button "Settings">><<script>>UI.settings()<</script>><</button>></span> <span class="historynav"><<button "Fullscreen">><<run Fullscreen.toggle();>><</button>></span> Volume: <<volume>> <span class="historynav"><<button "Toggle Mute">><<if setup.muteAudio>><<masteraudio unmute>><<set setup.muteAudio to false>><<else>><<masteraudio mute>><<set setup.muteAudio to true>><</if>>
<</button>></span></div></div></div><</if>>
\
\<<updatemeter 'health' `$health / $maxHealth`>><<updatemeter 'thirst' `$thirst / $maxThirst`>><<updatemeter 'hunger' `$hunger / $maxHunger`>><<updatemeter 'fatigue' `$fatigue / $maxFatigue`>>[[Test1]]
[[Test3]]
[[WakeUp]] [[Continue|EscapePod]]
<center><span class="drunk"><<fadein 10s 2s>><<fadeout 2s 5s>>...ugh... <</fadeout>><</fadein>></span>
<span class="drunk"><<fadein 5s 7s>><<fadeout 2s 10s>>...my head...<</fadeout>><</fadein>></span>
<span class="drunk"><<fadein 5s 12s>><<fadeout 2s 15s>>...wish that beeping would fucking stop...<</fadeout>><</fadein>></span>
<span class="drunk"><<fadein 5s 17s>><<fadeout 2s 20s>>...who burnt the goddamn toast...<</fadeout>><</fadein>></span>
<<fadein 0s 23s>><<fadeout 2s 26s>>Wait.<</fadeout>><</fadein>>
<<fadein 0s 25s>><<fadeout 2s 29s>>That smell.<</fadeout>><</fadein>>
<<fadein 0s 30s>><<fadeout 2s 33s>>Is that...<</fadeout>><</fadein>>
<<fadein 1s 34s>><<linkreplace "Smoke?">><span class="smoky">S</span><span class="smoky">m</span><span class="smoky">o</span><span class="smoky">k</span><span class="smoky">e</span><span class="smoky">?</span><<timed 6s>><<goto "EscapePod">><</timed>><</linkreplace>><</fadein>>
</center><<run UIBar.show().stow();>>
<<run UIBar.hide().stow();>>
<p class="hudoverlay">AIR: DANGEROUS
TEMP: DANGEROUS</p>
<<if $nervaactive is true>><div class ="nervaicon"><<link "<img src='https://www.iconsdb.com/icons/preview/red/square-xxl.png'>">><<run Dialog.setup("NERVA")>><<run Dialog.wiki("Nerva blinks with annoyance")>><<run Dialog.open()>><</link>></div><</if>>
<center><small><<showmeter 'health'>></small></center>
<center><small><<showmeter 'thirst'>></small></center>
<center><small><<showmeter 'hunger'>></small></center>
<center><small><<showmeter 'fatigue'>></small></center>Double-click this passage to edit it.<center><<link "> Start with audio <" TitleScreen>><</link>>
<<link "> Start without audio <" TitleScreen>><<masteraudio mute>><<set setup.muteAudio to true>><</link>></center><<audio "titlescreenloop" loop play>><<fadein 8s>><img src="https://exonova.neocities.org/games/interim_assets/images/headerbgs/title.PNG" width="100%"><</fadein>>
<center><<fadein 0s 8s>>[[Play Game|ModeSelect]]<</fadein>>
<<fadein 0s 9s>>How to Play<</fadein>>
<<fadein 0s 10s>>Settings<</fadein>></center><img src="https://exonova.neocities.org/games/interim_assets/images/headerbgs/title.PNG" width="100%">
<center><<link "Easy" ConfirmMode>><<set $easymode to true>><</link>>
<<link "Normal" ConfirmMode>><<set $normalmode to true>><</link>>
<<link "Hard" ConfirmMode>><<set $hardmode to true>><</link>></center><img src="https://exonova.neocities.org/games/interim_assets/images/headerbgs/title.PNG" width="100%">
<center><<if $easymode is true>>Easy mode focuses on story experience without the stress of consequence. This mode's features include full history rewind control, autosave support, and access to manual saving/reloading at any time.
<<link "> Confirm mode and initialize <" WakeUp>><<audio ":playing" fadeout>><<audio "escapepod" loop play>><</link>>
<<link "> Return to mode selection <" ModeSelect>><<set $easymode to false>><</link>><</if>><<if $normalmode is true>>Normal mode is a balanced experience. This mode's features include autosave support and access to manual saving/reloading at any time.
<<link "> Confirm mode and initialize <" WakeUp>><<audio ":playing" fadeout>><<audio "escapepod" loop play>><</link>>
<<link "> Return to mode selection <" ModeSelect>><<set $normalmode to false>><</link>><</if>><<if $hardmode is true>>Hard mode is an unforgiving experience. This is a permadeath mode that does not offer any form of saving.
<<link "> Confirm mode and initialize <" WakeUp>><<audio ":playing" fadeout>><<audio "escapepod" loop play>><</link>>
<<link "> Return to mode selection <" ModeSelect>><<set $hardmode to false>><</link>><</if>></center><center><div class="layered-image"><img class="image-base" src="https://exonova.neocities.org/games/interim_assets/images/headerbgs/bg1.png"/><<fadein 1s>><img class="image-overlay" src="https://exonova.neocities.org/games/interim_assets/images/headeroverlays/overlay1.png"/><</fadein>></div>
\
\<p class="narrationbox">The muffled hiss of smouldering metal fills your ears. Your vision shifts nauseatingly, the image of a cramped compartment bathed in a throbbing red light swims and dances. Steam billows from a thrashing tube above. It's cramped and claustrophobic, blinking and whirring equipment packed in like a Swiss army knife. The comms system smokes and crackles in a death scream where it sits impaled by a metal rod. A storage compartment hangs loosely to the wall at your side, scraping metal to metal.
Your head throbs, your dry mouth tastes of copper, and an ancient ache stiffens your bones. It feels like lifting a lead pipe as you slowly raise your gloved hand to the side of your helmet, wincing as the pins and needles awaken in your sleeping arm. You press your fingers to the helmet control, but the HUD does not respond, the thick glass silent and static.
With effort, you reach down and release the straps holding your torso snugly against the hard seat. Without your HUD, you don't know what that alarm means, the red light, the acrid stench. You don't know if it's safe to stay, whether you have the time to take stock of your situation and collect your bearings.</p>
\
\<p class="actionbox"><span class="actionbutton"><<button "<< Inspect yourself for damage >>">><<goto "InspectBodyInit">><</button>></span>
<span class="actionbutton2"><<button "<< Search the compartment for supplies >>">><<goto "EscapePodSearch">><</button>></span>
<span class="actionbutton2"><<button "<< Escape the pod >>">><<goto "EscapePodExterior">><</button>></span></p></center><center><div class="layered-image"><img class="image-base" src="https://exonova.neocities.org/games/interim_assets/images/headerbgs/bg2.png"/><<fadein 1s>><img class="image-overlay" src="https://exonova.neocities.org/games/interim_assets/images/headeroverlays/overlay2.png"/><</fadein>><div class ="nervaicon"><<link "<img src='https://exonova.neocities.org/games/interim_assets/images/otherimages/nerva.png'>" NervaConsole>><</link>></div></div>
\<p class="titleboxshop">Digger's Heap</p>
\<p class="narrationbox">//"Nothing but treasures, here."//
<small><span style="shoptable"><table>
<<if $diggerstock.has('Butcher Knife')>><tr>
<td><<link "Butcher Knife">><<run Dialog.setup("Butcher Knife")>><<run Dialog.wiki("A blade the color of tar, sharper than glass.")>><<run Dialog.open()>><</link>></td>
<td>50 Medals</td>
<td><span class="buttonbuy"><<button "Buy">><<if $medals gte 50>><<transfer $diggerstock $satchel "Butcher Knife" 1>><<script>>state.display(state.active.title)<</script>><<else>><<notify 5s>>Not enough medals<</notify>><</if>><</button>></span></td>
</tr><<else>>\<</if>></table></span></small></p>
\<div class="row2"><div class="column2"><p class="titlebox">Needs</p>
\<span style="line-height: 50%;"><center><small><<showmeter 'health'>>
<<showmeter 'thirst'>>
<<showmeter 'hunger'>>
<<showmeter 'fatigue'>></small></center></span></div><div class="column2"><p><span class="inventorybutton"><<button "Inventory">><<run Dialog.setup("Inventory")>><<run Dialog.wiki("<<inv $satchel inspect use drop stack>>")>><<run Dialog.open()>><</button>></span></p>
\<nobr><small><<inv $satchel inspect>></small></nobr></div></div>
</center><img class="nervaconsoleicon" src="https://exonova.neocities.org/games/interim_assets/images/otherimages/nerva.png"><div class="nervaconsoletext">NERVA
<<linkreplace "_Analysis">>_Analysis
_Environment
_Substance<</linkreplace>>
_Database
[[_User_Designation|NameChange]]
[[_Return|previous()]]
</div><center><div class="layered-image"><img class="image-base" src="https://exonova.neocities.org/games/interim_assets/images/headerbgs/bg1.png"/><<fadein 1s>><img class="image-overlay" src="https://exonova.neocities.org/games/interim_assets/images/headeroverlays/overlay1.png"/><</fadein>></div>
\<p class="narrationbox"><<if $escapepodcompartment.isEmpty()>>The metal compartment sits empty. There seems to be nothing else immediately of use in this pod.<<else>>You stiffly reach over and pop the lid on the metal compartment. A two-chamber vacuum satchel sits neatly folded, tucked in with a few useful yet disappointingly meager supplies. Whoever supplied this pod hadn't been particularly forward-thinking. There wasn't even a weapon.
<div class="lootbox"><p style="text-align: right; display: inline-block;"><center>''Hanging Compartment''</center>
\<hr>
<span style="line-height 50%;"><<inv $escapepodcompartment inspect>></span></p>
<hr>
<<button "Take All">><<set $inventoryacquired to true>><<merge $satchel $escapepodcompartment>><<dropall '$escapepodcompartment'>><<script>>state.display(state.active.title)<</script>><</button>></div>
<</if>></p>
\
\<p class="actionbox"><span class="actionbutton"><<button "<< Inspect self >>">><<goto "InspectBodyInit">><</button>></span>
<span class="actionbutton2"><<button "<< Escape the pod >>">><<goto "EscapePodExterior">><</button>></span></p>
\</center>
\<<include "UIbar">><center><div class="layered-image"><img class="image-base" src="https://exonova.neocities.org/games/interim_assets/images/headerbgs/bg1.png"/><<fadein 1s>><img class="image-overlay" src="https://exonova.neocities.org/games/interim_assets/images/headeroverlays/overlay1.png"/><</fadein>></div></center>
\<<if $statuseffectlist.has('Suit Compromised')>><center><p class="narrationbox">Pushing your aching body out of your seat, you stumble over fallen components and wires before reaching the thick, metal door. The alarm blares as you put your entire weight into turning the manual door valve. As you push the heavy door open, a whooshing gust of air leaps through the gap and would have knocked you off your feet had you not been gripping the valve so tightly.
Before you can even release your fingers from their grip, you suddenly find yourself startlingly lightheaded. Thick, burning air fills your lungs and you stagger back. When through the swamp that is your rapidly enflaming mind you come to the understanding that you have made a grave mistake, it is far too late.
In this hostile, alien atmosphere, you collapse, and the purple light that had flooded in and drowned out the red faded to black.
</p>
\<p class="actionbox"><span class="actionbutton"><<button "<< Give up >>">><<goto "deathpassage">><</button>></span></p></center><<else>><center><p class="narrationbox">Pushing your aching body out of your seat, you stumble over fallen components and wires before reaching the thick, metal door. The alarm blares as you put your entire weight into turning the manual door valve. As you push the heavy door open, a whooshing gust of air leaps through the gap and would have knocked you off your feet had you not been gripping the valve so tightly.
The environment within your suit remains stable and unchanged despite the evident pressure and temperature difference of the world outside the escape pod. The air within the compartment seems to vaporize before your eyes, replaced with a strange soupiness as the door creaks open and lets the purple light in to drown out the red alarms. You are grateful that it is only your HUD which seems to be in disrepair.
Although it is not your first alien world, the one that meets your gaze as you take your first step out shocks you as though it were.
An ocean of glittering teal, yet the ocean was dry of anything resembling water. Sands and strange, rocky formations in opalescent blue expanded out before you, drenched in purple light. Veins of pure, white light gleamed everywhere the marbled rock was exposed from sand. Orange tendrils spilled out from yellow, immobile organisms towering high and scattered across the horizon, waving golden, fleshy sails towards the violet sun. Piles of amber crystal puckered out from openings across the surface of the organisms, dropping into the sand before being scooped up by white, many-legged creatures the size of your hand. The creatures glistened with secreted mucus, passing the crystals down a row of pincers and into an abdominal pocket which filled with yellowing fluid before they skittered away into a hole in the rock.
You're not in Kansas anymore.
You take a few steps around, the sand loose under your boots, eyeing the creatures warily before turning to examine your surroundings. A black scorch mark mars the radiant blue in a long trail behind your escape pod, smoke billowing up into the purple atmosphere. Bits and pieces of the pod lay strewn about in the teal sands, sheared off on impact. A few of the white creatures, drawn to the metallic glint, are scuttling about and attempting to stow away the shiniest pieces. Unfortunately for the seemingly mindless beasts, the material your pod is made of appears incompatible with their biochemistry, as you note several shrivelled and likely dead ones with sharp pieces of metal protruding from their sacs, yellow fluid dribbling out.</p>
\
\<p class="actionbox"><span class="actionbutton"><<button "<< Take stock of your situation >>">><<goto "EscapePodExterior2">><</button>></span></p>
\
\<<include "UIbar">></center><</if>>// Injury Types //
Scrape: -1 hp / suit compromised
Minor Laceration: minor bleed / suit compromised
Moderate Laceration: moderate bleed / suit compromised
Major Laceration: major bleed / suit compromised
Hemorrhage: internal bleed
Sprain: -5 hp / swell
Leg Break: -10 hp / swell / movement restricted
Arm Break: -10 hp / swell / dexterity restricted
Minor Burn: -5 hp
Major Burn: -10 hp / infection
// Secondary effects //
Suit Compromised: environmental status effects applied to body
Minor Bleed: -5 hp pp / CD 10
Moderate Bleed: -8 hp pp / CD 15
Major Bleed: -10 hp pp
Internal Bleed: -15 hp pp
Swell: -1 hp pp / CD 15
Movement Restricted: Dodge success reduced -%50
Dexterity Restricted: Handheld weapons -50% effective
// Illnesses //
Infection: -5 hp pp / CD 30
Fever: -3 hp pp / CD 20
// Environmental Effects //
Hostile Air: -20 hp pp
Bleed Cures:
Swell Cures:
Break Cures:
Burn Cures:
Internal Bleed Cures:
Infection Cures:
Fever Cures:<center><div class="layered-image"><img class="image-base" src="https://exonova.neocities.org/games/interim_assets/images/headerbgs/bg1.png"/><<fadein 1s>><img class="image-overlay" src="https://exonova.neocities.org/games/interim_assets/images/headeroverlays/overlay1.png"/><</fadein>></div>
\<p class="narrationbox">You glance down at yourself, flexing your fingers, toes, arms and legs to ensure everything works. Although you are weighted down with fatigue and stiffness, you feel no indication of major injury or breakage. Without your HUD, of course, you can't know for certain.
Although the visual display refuses to respond, your environmental suit itself appears in working order. You taste the fresh oxygen circulating, the powdery smell of the filters, the cool flow of pressure regulation. <<if $statuseffectlist.has('Suit Compromised')>>The only thing that seems to be amiss is a small tear through the thick fabric of your left sleeve, and a small, scabbed-over cut on your skin. Priority-wise, the cut is no concern right now. Dependent on the environment outside the pod, the tear in your suit could prove deadly. <<if $satchel.has('Suit Patch Kit')>>You should use the suit patch kit you found in the compartment before escaping the pod.<<else>>You should search the pod for anything that can be used to appropriately patch your suit before escaping the pod.<</if>><<else>>The silver patch fused to the fabric of your sleeve holds the environment inside more readily than even the original material.<</if>><<set $bodyinspectioninit to true>></p>
\
\<p class="actionbox"><span class="actionbutton"><<button "<< Search the compartment >>">><<goto "EscapePodSearch">><</button>></span>
<span class="actionbutton2"><<button "<< Escape the pod >>">><<goto "EscapePodExterior">><</button>></span></p>
\</center>
\<<include "UIbar">>SATCHEL
<<inv $satchel use drop inspect stack>>
BOX
<<link "<<inv $escapepodcompartment use drop inspect stack>>">><<script>>state.display(state.active.title)<</script>><</link>>
TAKE BOX
<<link "<<take $satchel $escapepodcompartment inspect>>">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
TAKE BOX
<<take $satchel $escapepodcompartment inspect>>
[[invtest2]] <<inv $satchel use drop inspect stack>>
[[invtest]] <img class="nervaconsoleicon" src="https://exonova.neocities.org/games/interim_assets/images/otherimages/nerva.png"><div class="nervaconsoletext"><<textbox "$name" $name>>
<<textbox "$they" $they>>
<<textbox "$them" $them>>
<<textbox "$their" $their>>
<<textbox "$theirs" $theirs>>
<<textbox "$themself" $themself>>
[[_Return|previous(2)]]
</div><nobr>
<<widget they>><<print $they.toUpperFirst()>><</widget>>
<<widget them>><<print $them.toUpperFirst()>><</widget>>
<<widget their>><<print $their.toUpperFirst()>><</widget>>
<<widget theirs>><<print $theirs.toUpperFirst()>><</widget>>
<<widget themself>><<print $themself.toUpperFirst()>><</widget>>
<<widget decay>><<set $thirst to Math.clamp($thirst - (1), 0, $maxThirst)>><<set $fatigue to Math.clamp($fatigue - (1), 0, $maxFatigue)>><<set $hunger to Math.clamp($hunger - (1), 0, $maxHunger)>><<if $thirst lte 0>><<set $health to Math.clamp($health - (5), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><</if>><<if $hunger lte 0>><<set $health to Math.clamp($health - (5), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><</if>><<if $fatigue lte 0>><<set $health to Math.clamp($health - (5), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><</if>><</widget>>
</nobr>[[Continue|EscapePodExterior2]]
<<set $bodyinspectioninit to true>>
<<set $inventoryacquired to true>>
<<merge $satchel $escapepodcompartment>><<dropall '$escapepodcompartment'>>
<<drop $statuseffectlist 'Suit Compromised' 1>>
<<drop $satchel 'Suit Patch Kit' 1>>
<<set $easymode to true>><center><div class="layered-image"><img class="image-base" src="https://exonova.neocities.org/games/interim_assets/images/headerbgs/bg1.png"/><<fadein 1s>><img class="image-overlay" src="https://exonova.neocities.org/games/interim_assets/images/headeroverlays/overlay1.png"/><</fadein>></div>
\<p class="narrationbox">You stand on an unknown planet more alien than any you have seen before, with an atmosphere that is likely lethal. You hold only meager supplies which, if stretched, would perhaps last you a few days. Your HUD is dead, meaning you have no way of analyzing anything around you to a useful degree. You have no weapons. The only value your escape pod, which might possibly explode at any moment, could have held was a communication line, but you recall the metal rod which had thoroughly stripped it of even that use.
As you gaze at the long, trailing scorch mark, you come to a conclusion. The only chance you have at surviving out here is to find the starship you were launched from. You only hope it had followed you down here, rather than drift dead in orbit. A crash would at least raise the chances of your survival. A stabilized orbit wouldn't do much for your crew, you soberly think.
Though the hazy, purple horizon shrouds your further view, your best bet is to head in the direction the scorch mark came from. Perhaps you should check the refuse littering the ground about your escape pod before heading out, first.
</p>
\
\<p class="actionbox"><span class="actionbutton"><<button "<< Search the ground >>">><<goto "EscapePodExteriorSearch">><</button>></span>
<span class="actionbutton2"><<button "<< Head out on your journey >>">><<goto "PathShip1">><</button>></span></p>
\</center>
\<<include "UIbar">><center><div class="layered-image"><img class="image-base" src="https://exonova.neocities.org/games/interim_assets/images/headerbgs/bg1.png"/><<fadein 1s>><img class="image-overlay" src="https://exonova.neocities.org/games/interim_assets/images/headeroverlays/overlay1.png"/><</fadein>></div>
\<p class="narrationbox">BODY TEXT
</p>
\
\<p class="actionbox"><span class="actionbutton"><<button "<< ACTION >>">><<goto "PASSAGE">><</button>></span>
<span class="actionbutton2"><<button "<< ACTION + >>">><<goto "PASSAGE">><</button>></span></p>
\</center>
\<<include "UIbar">> <center><div class="layered-image"><img class="image-base" src="https://exonova.neocities.org/games/interim_assets/images/headerbgs/bg1.png"/><<fadein 1s>><img class="image-overlay" src="https://exonova.neocities.org/games/interim_assets/images/headeroverlays/overlay1.png"/><</fadein>></div>
\<p class="narrationbox">BODY TEXT
</p>
\
\<p class="actionbox"><span class="actionbutton"><<button "<< ACTION >>">><<goto "PASSAGE">><</button>></span>
<span class="actionbutton2"><<button "<< ACTION + >>">><<goto "PASSAGE">><</button>></span></p>
\</center>
\<<include "UIbar">><<decay>><center><div class="layered-image"><img class="image-base" src="https://exonova.neocities.org/games/interim_assets/images/headerbgs/bg1.png"/><<fadein 1s>><img class="image-overlay" src="https://exonova.neocities.org/games/interim_assets/images/headeroverlays/overlay1.png"/><</fadein>></div>
\<p class="narrationbox">BODY TEXT
</p>
\
\<p class="actionbox"><span class="actionbutton"><<button "<< ACTION >>">><<goto "PASSAGE">><</button>></span>
<span class="actionbutton2"><<button "<< ACTION + >>">><<goto "PASSAGE">><</button>></span></p>
\</center>
\<<include "UIbar">><<decay>><center><div class="row2"><<if $bodyinspectioninit is true>><div class="column2"><p class="titlebox">Health</p>
\<p style="line-height: 50%; margin-top: 13px;"><center><small><<showmeter 'health'>>
<<showmeter 'thirst'>>
<<showmeter 'hunger'>>
<<showmeter 'fatigue'>>
<<if $statuseffectlist.isEmpty()>>\<<else>>''Status Effects:'' <<if $statuseffectlist.has('Suit Compromised')>>| Suit Compromised |<</if>><</if>></small></center></p></div><</if>><<if $inventoryacquired is true>><div class="column2"><p><span class="inventorybutton"><<button "Inventory">><<run Dialog.setup("Inventory")>><<run Dialog.wiki("<<inv $satchel inspect use drop>>")>><<run Dialog.open()>><</button>></span></p>
\<p style="margin-top: 8px; text-align: right; display: inline-block;"><nobr><small><<inv $satchel inspect use>></small></nobr></p></div><</if>></div></center>