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<center><span style="color:#ffc40c"><font size="+4">Chapter One: The Noonwraith</font></span></center>
\Geralt dodged the noonwraith as it launched at him, screaming and baring its long, jagged nails. A narrow escape; although he knew the creature would appear the second he set the book alight, it had never been an exact science as to //where// precisely it would.
"Look, I don't want you moping around here for all eternity any more than you do." Geralt growled, unsheathing his silver sword. "Let's help you move on, hm?"
[[Fight the noonwraith|NoonWraith1Battle]]
<small><span style="color:#bebebe">[WARNING: Please save the game before going into battle.]</span></small><<set $nw1health to 50>><<set $nw1attackcd to 0>><<set $nw1corporeal to 0>><<newinventory '$gerbag'>>
<<newinventory '$gertools'>>
<<newinventory '$roachbag'>>
<<newinventory '$roachtools'>>
<<newinventory '$jaskbag'>>
<<set $health to 90>>
<<set $stamina to 100>>
<<set $coin to 23>>
<<pickup '$gertools' 'Silver Sword'>>
<<pickup '$roachtools' 'Steel Sword'>>
<<pickup '$gerbag' 'Swallow Potion'>>
<<pickup '$gerbag' 'Moon Dust'>>
<<pickup '$roachbag' 'Bread'>>
<<pickup '$roachtools' 'Crossbow'>>
<<set $specteroil to 50>>
<<set $aard to false>>
<<set $igni to false>>
<<set $yrden to false>>
<<set $quen to false>>
<<set $axii to false>>
<<set $silverslashcd to 0>>
<<set $steelslashcd to 0>>
<<set $yrdencd to 0>>
<<set $quencd to 0>><small><span style="color:#ffc40c">Health:</span> $health / 100
<span style="color:#ffc40c">Stamina:</span> $stamina / 100
<span style="color:#ffc40c">Active Effects: </span><<if $specteroil gte 1>>"Specter Oil" <</if>><<if $quencd gte 1>>"Quen" <</if>></small>
<hr>
<span style="color:#ffc40c">Inventory</span>
<small><span style="color:#bebebe"><<sort '$gertools'>><<inventory '$gertools'>></span>
<<sort '$gerbag'>><<inventory '$gerbag'>>
<span style="color:#ffc40c">Coin:</span> $coin</small>
[[>Saddle Bags<|SaddleBag]]
<hr>
[[>Bestiary<|Bestiary]]
[[>Help<|Help]]<center><span style="color:#ffc40c"><font size="+5">Bestiary</font></span></center>
<font size="+2">[[>Beasts|Beasts]]
[[>Potions|Potions]]
[[>Signs|Signs]]</font>
<<back>>Double-click this passage to edit it.Geralt fighting a noonwraith
Fight tutorial
Sign tutorial
Potion tutorial
Health tutorial
Monster loot tutorial
Wins and goes back to camp where Jaskier is waiting<center><span style="color:#ffc40c"><font size="+5">Beasts</font></span></center>
<font size="+2"></font>
<<back>><center><span style="color:#ffc40c"><font size="+5">Potions</font></span></center>
<font size="+2"></font>
<<back>><center><span style="color:#ffc40c"><font size="+5">Signs</font></span></center>
<font size="+2">''Aard''</font>
A directed blast of telekinetic energy that staggers opponents, leaving them open for a subsequent attack.
<font size="+2">''Igni''</font>
A pyrokinetic burst that can repel and ignite opponents, as well as start fires.
<font size="+2">''Yrden''</font>
A magical trap on the ground that triggers a limited number of times when traversed by a foe causing knock back, damage, and a chance of inflicting status ailments. It can also be used to force a non-corporeal being corporeal while it is in the circle.
<font size="+2">''Quen''</font>
A protective field that can be cast around the castee or directed to protect an ally.
<font size="+2">''Axii''</font>
A mental wave that triggers a hex that causes an enemy to be influenced by the casting Witcher.
<<back>><center><span style="color:#ffc40c"><font size="+2">Noonwraith Battle</font></span></center>
\<<if $quencast is true>>Geralt thrust his hand in the air in the sign of Quen, and a shimmering blue field burst out around him, softening future blows for a time.<<set $quencast to false>> <</if>><<if $nw1attackcd lte 0 and $quencd lte 0>>The noonwraith glowed brightly and screamed, launching itself once again, slashing through the air and hitting Geralt square on. It sliced into his flesh and caused him to stumble back in pain.<<set $health to $health -10>><<set $nw1attackcd to 5>> <</if>><<if $nw1attackcd lte 0 and $quencd gte 1>>The noonwraith glowed brightly and screamed, launching itself once again, slashing through the air and hitting Geralt. The shielding of Quen absorbed some of the damage.<<set $health to $health -5>><<set $nw1attackcd to 5>> <</if>><<if $silverslashhit is true and $nw1corporeal lte 0>>Geralt swung his silver sword and landed a hit on the Noonwraith. Although the Specter Oil rubbed into the blade allowed for some damage, it was rather ineffective.<<set $silverslashhit to false>> <</if>><<if $moondusthit is true>>Geralt reached for a Moon Dust bomb from his belt and lobbed it at the Noonwraith. It exploded in a silvery burst of dust. The Noonwraith screamed, its form shimmering.<<set $moondusthit to false>> <</if>><<if $silverslashhit is true and $nw1corporeal gte 1>>Geralt swung his silver sword and landed a hit on the Noonwraith. The sword gouged the creature in its corporeal form, causing massive damage.<<set $silverslashhit to false>> <</if>><<if $yrdenhit is true>>Geralt thrust his hand through the air in the sign of Yrden, and a sigil-filled circle sliced into the ground below the Noonwraith, causing its form to shimmer.<<set $yrdenhit to false>> <</if>><<if $idle is true>>Geralt stood still and watched for an opening.<<set $idle to false>> <</if>><<if $swallowuse is true>>Geralt popped the cork on the sizzling red potion and downed it in one gulp. In moments, his wounds were stitching up.<<set $swallowuse to false>> <</if>>
\<hr>
Noon Wraith: $nw1health / 50 | Status Effects: <<if $nw1corporeal gte 1>>Corporeal<<else>>None<</if>>
<hr>
''Actions''
<<if $silverslashcd lte 0>><<link "Sword Slash" NoonWraith1Battle>><<set $silverslashcd to 3>><<if $nw1corporeal lte 0>><<set $nw1health to $nw1health -3>><<elseif $nw1corporeal gte 0>><<set $nw1health to $nw1health -13>><</if>><<set $silverslashhit to true>><</link>><<else>>Sword Slash (Cooling Down)<</if>>
<<link "Do Nothing" NoonWraith1Battle>><<set $idle to true>><</link>>
''Signs''
<<if $yrdencd lte 0 and $stamina gte 29>><<link "Cast Yrden" NoonWraith1Battle>><<set $yrdenhit to true>><<set $stamina to $stamina - 30>><<set $nw1corporeal to $nw1corporeal + 5>><<set $yrdencd to 5>><</link>><<elseif $yrdencd gte 1>>Cast Yrden (Cooling Down)<<elseif $yrdencd lte 0 and $stamina lte 28>>Cast Yrden (Not Enough Stamina)<</if>>
<<if $quencd lte 0 and $stamina gte 29>><<link "Cast Quen" NoonWraith1Battle>><<set $quencast to true>><<set $stamina to $stamina - 30>><<set $quencd to 10>><</link>><<elseif $quencd gte 1>>Cast Quen (Cooling Down)<<elseif $quencd lte 0 and $stamina lte 28>>Cast Quen (Not Enough Stamina)<</if>>
''Items''
<<if $gerbag.has('Moon Dust')>><<link "Moon Dust" NoonWraith1Battle>><<drop '$gerbag' 'Moon Dust'>><<set $moondusthit to true>><<set $nw1corporeal to $nw1corporeal + 10>><</link>>
<<else>>\<</if>><<if $gerbag.has('Swallow Potion')>><<link "Swallow Potion" NoonWraith1Battle>><<drop '$gerbag' 'Swallow Potion'>><<set $swallowuse to true>><<set $health to $health + 50>><</link>><<else>>\<</if>>
<<set $nw1attackcd to $nw1attackcd - 1>><<if $nw1attackcd lt 0>><<set $nw1attackcd to 0>><</if>><<set $silverslashcd to $silverslashcd - 1>><<if $silverslashcd lt 0>><<set $silverslashcd to 0>><</if>><<if $nw1corporeal lt 0>><<set $nw1corporeal to 0>><</if>><<set $nw1corporeal to $nw1corporeal - 1>><<if $nw1corporeal lt 0>><<set $nw1corporeal to 0>><</if>><<set $stamina to $stamina + 1>><<if $stamina gte 100>><<set $stamina to 100>><</if>><<set $yrdencd to $yrdencd - 1>><<if $yrdencd lt 0>><<set $yrdencd to 0>><</if>><<if $health gt 100>><<set $health to 100>><</if>><<if $nw1health lte 0>><<goto "NoonWraith1BattleVictory">><</if>>
[[cheatcontinue|NoonWraith1BattleVictory]]<center><span style="color:#ffc40c"><font size="+2">Noonwraith Battle Victory</font></span></center>
<<set $quencd to 0>><<set $stamina to 100>>The noonwraith's scream was bloodcurdling and unearthly as Geralt's killing blow slashed through it. The form shattered in a burst of light, and the despair that clung to the field dissipated like morning fog. It left behind a <<if $gerbag.has('Specter Dust')>>scattering of dust<<else>><<link "scattering of dust" NoonWraith1BattleVictory>><<pickup '$gerbag' 'Specter Dust'>><</link>><</if>>, and a <<if $gerbag.has('Noonwraith Ring')>>rusted ring<<else>><<link "rusted ring" NoonWraith1BattleVictory>><<pickup '$gerbag' 'Noonwraith Ring'>><</link>><</if>>.
<<if $gerbag.hasAll('Specter Dust', 'Noonwraith Ring')>>Geralt crouched to catch his breath for a moment before finally pushing himself upright and walking over to the remains. As he collected the dust into a leather pouch and pocketed the ring, Geralt pondered the decision in his head whether or not to go hunting on his way back. All he had back at camp were rations, dry and tasteless and failed to fill the belly. A hearty roast sounded far more appealing.
Yet, he was exhausted, and so was Roach, who he left a short walk away in the safety of the shadow of a great tree. The sun was getting high in the sky. It would be dark by the time he returned to camp if he went hunting.
[[Go hunting|GoHunting]]
[[Go back to camp|gobacktocamp]]<</if>><<set $tutorial to true>>Geralt headed back to where he left Roach tied to a tree at the edge of the forest surrounding the field previously haunted by the noonwraith. He found her grazing and content, and moved to stow his gear and loot in her saddle bags. Once everything was secure, Geralt untied Roach from the tree and prepared to lead her deeper into the forest.<<if $tutorial is true>><<transfer '$gertools' '$roachtools' 'Silver Sword'>><<transfer '$gerbag' '$roachbag' 'Specter Dust'>><<transfer '$gerbag' '$roachbag' 'Noonwraith Ring'>><<if $gerbag.has('Moon Dust')>><<transfer '$gerbag' '$roachbag' 'Moon Dust'>><</if>><<if $gerbag.has('Swallow Potion')>><<transfer '$gerbag' '$roachbag' 'Swallow Potion'>><</if>><<set $tutorial to false>><</if>>
[[Head into the forest|GoHunting1]]
<hr>
<font size="+2">''Inventory Actions''</font>
''Geralt's Bag''
<small><<if $gertools.has('Silver Sword')>>Silver Sword: <<link "Transfer" GoHunting>><<transfer '$gertools' '$roachtools' 'Silver Sword'>><</link>>
<</if>><<if $gertools.has('Steel Sword')>>Steel Sword: <<link "Transfer" GoHunting>><<transfer '$gertools' '$roachtools' 'Steel Sword'>><</link>>
<</if>><<if $gertools.has('Crossbow')>>Crossbow: <<link "Transfer" GoHunting>><<transfer '$gertools' '$roachtools' 'Crossbow'>><</link>>
<</if>><<if $gerbag.has('Bread')>>Bread: <<link "Transfer" GoHunting>><<transfer '$gerbag' '$roachbag' 'Bread'>><</link>> | <<link "Consume (+10 Health)" GoHunting>><<drop '$gerbag' 'Bread'>><<set $health to $health + 10>><<if $health gte 100>><<set $health to 100>><</if>><</link>>
<</if>><<if $gerbag.has('Swallow Potion')>>Swallow Potion: <<link "Transfer" GoHunting>><<transfer '$gerbag' '$roachbag' 'Swallow Potion'>><</link>> | <<link "Consume (+50 Health)" GoHunting>><<drop '$gerbag' 'Swallow Potion'>><<set $health to $health + 50>><<if $health gte 100>><<set $health to 100>><</if>><</link>>
<</if>><<if $gerbag.has('Moon Dust')>>Moon Dust: <<link "Transfer" GoHunting>><<transfer '$gerbag' '$roachbag' 'Moon Dust'>><</link>>
<</if>></small>
''Saddle Bags''
<small><<if $roachtools.has('Silver Sword')>>Silver Sword: <<link "Transfer" GoHunting>><<transfer '$roachtools' '$gertools' 'Silver Sword'>><</link>>
<</if>><<if $roachtools.has('Steel Sword')>>Steel Sword: <<link "Transfer" GoHunting>><<transfer '$roachtools' '$gertools' 'Steel Sword'>><</link>>
<</if>><<if $roachtools.has('Crossbow')>>Crossbow: <<link "Transfer" GoHunting>><<transfer '$roachtools' '$gertools' 'Crossbow'>><</link>>
<</if>><<if $roachbag.has('Bread')>>Bread: <<link "Transfer" GoHunting>><<transfer '$roachbag' '$gerbag' 'Bread'>><</link>>
<</if>><<if $roachbag.has('Swallow Potion')>>Swallow Potion: <<link "Transfer" GoHunting>><<transfer '$roachbag' '$gerbag' 'Swallow Potion'>><</link>>
<</if>><<if $roachbag.has('Moon Dust')>>Moon Dust: <<link "Transfer" GoHunting>><<transfer '$roachbag' '$gerbag' 'Moon Dust'>><</link>>
<</if>></small>Double-click this passage to edit it.<center><span style="color:#ffc40c"><font size="+3">Roach's Saddle Bags</font></span>
<hr>
<span style="color:#bebebe"><<sort '$roachtools'>><<inventory '$roachtools'>></span>
<<sort '$roachbag'>><<inventory '$roachbag'>></center>
<<back>><<if $gertools.has('Crossbow')>>After quietly stalking through the forest a ways, Geralt found recent signs of rabbit. With his crossbow equipped, he would have no trouble catching dinner. However, he would have to leave Roach and access to his saddle bags behind while he stalked his quarry.
<<link "Continue hunting" GoHunting2>><<set $temporarytext to true>><</link>><<else>>After quietly stalking through the forest a ways, Geralt found recent signs of rabbit. However, he would not be able to catch them without his crossbow.<</if>>
<hr>
<font size="+2">''Inventory Actions''</font>
''Geralt's Bag''
<small><<if $gertools.has('Silver Sword')>>Silver Sword: <<link "Transfer" GoHunting1>><<transfer '$gertools' '$roachtools' 'Silver Sword'>><</link>>
<</if>><<if $gertools.has('Steel Sword')>>Steel Sword: <<link "Transfer" GoHunting1>><<transfer '$gertools' '$roachtools' 'Steel Sword'>><</link>>
<</if>><<if $gertools.has('Crossbow')>>Crossbow: <<link "Transfer" GoHunting1>><<transfer '$gertools' '$roachtools' 'Crossbow'>><</link>>
<</if>><<if $gerbag.has('Bread')>>Bread: <<link "Transfer" GoHunting1>><<transfer '$gerbag' '$roachbag' 'Bread'>><</link>> | <<link "Consume (+10 Health)" GoHunting1>><<drop '$gerbag' 'Bread'>><<set $health to $health + 10>><<if $health gte 100>><<set $health to 100>><</if>><</link>>
<</if>><<if $gerbag.has('Swallow Potion')>>Swallow Potion: <<link "Transfer" GoHunting1>><<transfer '$gerbag' '$roachbag' 'Swallow Potion'>><</link>> | <<link "Consume (+50 Health)" GoHunting1>><<drop '$gerbag' 'Swallow Potion'>><<set $health to $health + 50>><<if $health gte 100>><<set $health to 100>><</if>><</link>>
<</if>><<if $gerbag.has('Moon Dust')>>Moon Dust: <<link "Transfer" GoHunting1>><<transfer '$gerbag' '$roachbag' 'Moon Dust'>><</link>>
<</if>></small>
''Saddle Bags''
<small><<if $roachtools.has('Silver Sword')>>Silver Sword: <<link "Transfer" GoHunting1>><<transfer '$roachtools' '$gertools' 'Silver Sword'>><</link>>
<</if>><<if $roachtools.has('Steel Sword')>>Steel Sword: <<link "Transfer" GoHunting1>><<transfer '$roachtools' '$gertools' 'Steel Sword'>><</link>>
<</if>><<if $roachtools.has('Crossbow')>>Crossbow: <<link "Transfer" GoHunting1>><<transfer '$roachtools' '$gertools' 'Crossbow'>><</link>>
<</if>><<if $roachbag.has('Bread')>>Bread: <<link "Transfer" GoHunting1>><<transfer '$roachbag' '$gerbag' 'Bread'>><</link>>
<</if>><<if $roachbag.has('Swallow Potion')>>Swallow Potion: <<link "Transfer" GoHunting1>><<transfer '$roachbag' '$gerbag' 'Swallow Potion'>><</link>>
<</if>><<if $roachbag.has('Moon Dust')>>Moon Dust: <<link "Transfer" GoHunting1>><<transfer '$roachbag' '$gerbag' 'Moon Dust'>><</link>>
<</if>></small><<if $temporarytext is true>>Leaving Roach to do more grazing, Geralt quietly stalked through the forest. He tracked the rabbits for a while, until he spotted a handful of them foraging in the underbrush.<<set $temporarytext to false>><</if>><<if $temporarytext2 is true>>The rabbits rustled in the underbrush, hapilly oblivious to Geralt's presence.<<set $temporarytext2 to false>><</if>><<if $shotrabbit is true>>With a well-aimed bolt, Geralt fired his shot straight through the heart of a particularly plump rabbit. The remaining skittish rabbits scattered, leaving the dead <<if $gerbag.has('Rabbit')>>carcass<<else>><<link "carcass" GoHunting2>><<pickup '$gerbag' 'Rabbit'>><</link>><</if>> of their fallen comrade behind.
<<link "Continue hunting" GoHunting3>><<set $temptext to true>><</link>>
[[Return to camp|HuntToCamp]]<</if>>
<<if $shotrabbit is true>>\<<else>><hr>
<font size="+2">''Hunting Actions''</font>
<<link "Shoot Rabbit" GoHunting2>><<set $shotrabbit to true>><</link>>
<</if>><hr>
<font size="+2">''Inventory Actions''</font>
''Geralt's Bag''
<small><<if $gerbag.has('Bread')>>Bread: <<link "Consume (+10 Health)" GoHunting2>><<drop '$gerbag' 'Bread'>><<set $health to $health + 10>><<if $health gte 100>><<set $health to 100>><</if>><<if $shotrabbit is not true>><<set $temporarytext2 to true>><</if>><</link>>
<</if>><<if $gerbag.has('Swallow Potion')>>Swallow Potion: <<link "Consume (+50 Health)" GoHunting2>><<drop '$gerbag' 'Swallow Potion'>><<set $health to $health + 50>><<if $health gte 100>><<set $health to 100>><</if>><<if $shotrabbit is not true>><<set $temporarytext2 to true>><</if>><</link>>
<</if>></small><<if $temptext is true>>The rabbits on alert and long-gone, Geralt searched for other signs of prey. Scattered brown feathers indicated the presence of wood quail, which he eventually found pecking at the ground a short ways away. A well-fed hen, he wondered if she had a nest of eggs nearby.<<set $temptext to false>><</if>><<if $temptext2 is true>>The quail hen pecked away at the ground, oblivious to her surroundings.<<set $temptext2 to false>><</if>><<if $shotquail is true>>Geralt took aim with his crossbow and released a bolt into the creature. It dropped <<if $gerbag.has('Quail')>>dead<<else>><<link "dead" GoHunting3>><<pickup '$gerbag' 'Quail'>><</link>><</if>> with a squawk of surprise.
[[Return to camp|HuntToCamp]]<</if>>
<<if $shotquail is true>>\<<else>><hr>
<font size="+2">''Hunting Actions''</font>
<<link "Watch Quail" GoHunting4>><<set $watchquail to true>><<set $temptext to true>><</link>>
<<link "Shoot Quail" GoHunting3>><<set $shotquail to true>><</link>>
<</if>><hr>
<font size="+2">''Inventory Actions''</font>
''Geralt's Bag''
<small><<if $gerbag.has('Bread')>>Bread: <<link "Consume (+10 Health)" GoHunting3>><<drop '$gerbag' 'Bread'>><<set $health to $health + 10>><<if $health gte 100>><<set $health to 100>><</if>><<if $shotquail is not true>><<set $temptext2 to true>><</if>><</link>>
<</if>><<if $gerbag.has('Swallow Potion')>>Swallow Potion: <<link "Consume (+50 Health)" GoHunting3>><<drop '$gerbag' 'Swallow Potion'>><<set $health to $health + 50>><<if $health gte 100>><<set $health to 100>><</if>><<if $shotquail is not true>><<set $temptext2 to true>><</if>><</link>>
<</if>></small>Deciding he had done enough, Geralt returned to where he had left Roach, tying his kill to her saddle <<if $gerbag.has('Quail Eggs')>>and carefully nestling the eggs in a cushioned bag <</if>>before swinging himself up. With a nudge of encouragement, Roach started off, and together they headed in the direction of their camp, sunset bleeding the sky red.<<if $gerbag.has('Rabbit')>><<transfer '$gerbag' '$roachbag' 'Rabbit'>><</if>><<if $gerbag.has('Quail')>><<transfer '$gerbag' '$roachbag' 'Quail'>><</if>><<if $gerbag.has('Quail Eggs')>><<transfer '$gerbag' '$roachbag' 'Quail Eggs'>><</if>><<set $night to true>>
[[Continue to camp|Camp1]]<<if $temptext is true>>Geralt stayed hidden for a long time, watching the bird from the shadows as she feasted on the seeds of the forest floor until she finally had her fill and hurried away. Silently stalking after her, Geralt observed as the bird returned to her hidden nest of spotted eggs.<<set $temptext to false>><</if>><<if $temptext2 is true>>The bird seemed to doze off as she sat on her nest of eggs.<<set $temptext2 to false>><</if>><<if $shotquail is true and $collecteggs is not true>>Geralt took aim with his crossbow and released a bolt into the creature. It dropped <<if $gerbag.has('Quail')>>dead<<else>><<link "dead" GoHunting4>><<pickup '$gerbag' 'Quail'>><</link>><</if>> with a squawk of surprise.
[[Return to camp|HuntToCamp]]<</if>><<if $collecteggs is true and $shotquail is not true>><<set $scaredquail to true>><<if $gerbag.has('Quail Eggs')>>The nest lay emptied of its treasures, the quail hen long gone.<<else>>Geralt strode over to the nest, startling the quail and causing her to squawk and bolt away, leaving her nest of <<link "eggs" GoHunting4>><<pickup '$gerbag' 'Quail Eggs'>><</link>> unattended.<</if>>
[[Return to camp|HuntToCamp]]<</if>><<if $shotquail is true and $collecteggs is true>><<if $gerbag.has('Quail')>><<else>>The bird's <<link "carcass" GoHunting4>><<pickup '$gerbag' 'Quail'>><</link>> lay on the ground. <</if>><<if $gerbag.has('Quail Eggs')>>The nest lay emptied of its treasures.<<else>>The unguarded nest of <<link "eggs" GoHunting4>><<pickup '$gerbag' 'Quail Eggs'>><</link>> lay nestled in the ground.<</if>>
[[Return to camp|HuntToCamp]]<</if>>
<<if $shotquail is true and $collecteggs is true>>\<<elseif $scaredquail is true>>\<<else>><hr>
<font size="+2">''Hunting Actions''</font>
<<if $collecteggs is not true>><<link "Invade Nest" GoHunting4>><<set $collecteggs to true>><</link>>
<</if>><<if $shotquail is not true and $collecteggs is not true>><<link "Shoot Quail" GoHunting4>><<set $shotquail to true>><</link>><</if>>
<</if>><hr>
<font size="+2">''Inventory Actions''</font>
''Geralt's Bag''
<small><<if $gerbag.has('Bread')>>Bread: <<link "Consume (+10 Health)" GoHunting4>><<drop '$gerbag' 'Bread'>><<set $health to $health + 10>><<if $health gte 100>><<set $health to 100>><</if>><<if $shotquail is not true and $collecteggs is not true>><<set $temptext2 to true>><</if>><</link>>
<</if>><<if $gerbag.has('Swallow Potion')>>Swallow Potion: <<link "Consume (+50 Health)" GoHunting4>><<drop '$gerbag' 'Swallow Potion'>><<set $health to $health + 50>><<if $health gte 100>><<set $health to 100>><</if>><<if $shotquail is not true and $collecteggs is not true>><<set $temptext2 to true>><</if>><</link>>
<</if>></small>Deciding he was better off heading back to camp while the day was still bright, Geralt headed back to where he left Roach tied to a tree at the edge of the forest surrounding the field previously haunted by the noonwraith. He found her grazing and content, and moved to stow his gear and loot in her saddle bags. Once everything was secure, Geralt untied Roach from the tree and swung himself up into the saddle. With a nudge of encouragement, Roach started off, and together they headed in the direction of their camp.<<if $tutorial is true>><<transfer '$gertools' '$roachtools' 'Silver Sword'>><<transfer '$gerbag' '$roachbag' 'Specter Dust'>><<transfer '$gerbag' '$roachbag' 'Noonwraith Ring'>><<if $gerbag.has('Moon Dust')>><<transfer '$gerbag' '$roachbag' 'Moon Dust'>><</if>><<if $gerbag.has('Swallow Potion')>><<transfer '$gerbag' '$roachbag' 'Swallow Potion'>><</if>><<set $tutorial to false>><</if>><<set $night to false>>
[[Continue to camp|Camp1]]